Innistrad: Crimson Vow Singles
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Volatile Arsonist // Dire-Strain Anarchist
**Volatile Arsonist** Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes...- from $2.00
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Voldaren Epicure
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")- $2.00
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Voltaic Visionary // Volt-Charged Berserker
**Voltaic Visionary** {T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with this creature, transform this creature. **Volt-Charged Berserker** This...- $1.00
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Weary Prisoner // Wrathful Jailbreaker
**Weary Prisoner** Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Wrathful Jailbreaker** This creature attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day...- $1.00
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Apprentice Sharpshooter
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)- $1.00
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Ascendant Packleader
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.- from $1.00
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Avabruck Caretaker // Hollowhenge Huntmaster
**Avabruck Caretaker** Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Hollowhenge Huntmaster** Hexproof Other permanents you control...- from $8.00
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Bramble Armor
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Bramble Wurm
Reach, trample When this creature enters, you gain 5 life. {2}{G}, Exile this card from your graveyard: You gain 5 life.- from $1.00
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Cartographer's Survey
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.- $1.00
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Cemetery Prowler
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.- from $10.00
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Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.- $1.00
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Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green...- from $1.00
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Crushing Canopy
Choose one — • Destroy target creature with flying. • Destroy target enchantment.- $1.00
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Cultivator Colossus
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.- from $12.00
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Dawnhart Disciple
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.- $1.00
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Dig Up
Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.- from $1.00
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Dormant Grove // Gnarled Grovestrider
**Dormant Grove** At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment. **Gnarled Grovestrider** Vigilance Other creatures you control have vigilance.- from $1.00
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Flourishing Hunter
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.- $1.00
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Glorious Sunrise
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature...- from $4.00
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Hamlet Vanguard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature enters with two +1/+1 counters on it for each other nontoken Human you control.- $1.00
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Hiveheart Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1...- $1.00
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Hookhand Mariner // Riphook Raider
**Hookhand Mariner** Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Riphook Raider** This creature can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own...- $1.00
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Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.- from $3.00
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Howlpack Piper // Wildsong Howler
**Howlpack Piper** This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. Daybound (If a player casts no spells during their...- from $2.00
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Infestation Expert // Infested Werewolf
**Infestation Expert** Whenever this creature enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Infested Werewolf** Whenever this creature enters or attacks, create two 1/1 green Insect...- $1.00
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Laid to Rest
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.- $1.00
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Massive Might
Target creature gets +2/+2 and gains trample until end of turn.- $1.00
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Moldgraf Millipede
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)- $1.00
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Mulch
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.- $1.00
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