Innistrad: Crimson Vow Singles
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Nature's Embrace
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."- $1.00
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Oakshade Stalker // Moonlit Ambusher
**Oakshade Stalker** You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Moonlit Ambusher** Nightbound (If a player casts at...- $1.00
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Packsong Pup
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.- from $1.00
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Reclusive Taxidermist
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color.- $1.00
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Retrieve
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.- from $1.00
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Rural Recruit
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature enters, create a 3/1 green Boar creature token.- $1.00
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Sawblade Slinger
When this creature enters, choose up to one — • Destroy target artifact an opponent controls. • This creature fights target Zombie an opponent controls.- $1.00
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Sheltering Boughs
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+3.- $1.00
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Snarling Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.- $1.00
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Spiked Ripsaw
Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.- from $2.00
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Toxic Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.- $1.00
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Ulvenwald Oddity // Ulvenwald Behemoth
Ulvenwald Oddity Trample, haste {5}{G}{G}: Transform this creature. Ulvenwald Behemoth Trample, haste Other creatures you control get +1/+1 and have trample and haste.- from $1.00
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Weaver of Blossoms // Blossom-Clad Werewolf
**Weaver of Blossoms** {T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Blossom-Clad Werewolf** {T}: Add two mana of any one color. Nightbound (If a player casts at least two...- $1.00
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Witch's Web
Target creature gets +3/+3 and gains reach until end of turn. Untap it.- $1.00
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Wolf Strike
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.- $1.00
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Wolfkin Outcast // Wedding Crasher
**Wolfkin Outcast** This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Wedding Crasher** Whenever this creature or another Wolf or Werewolf you control...- from $1.00
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Ancient Lumberknot
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.- from $1.00
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Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}, Sacrifice another creature or a Blood...- from $2.00
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Bloodtithe Harvester
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens...- $1.00
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Brine Comber // Brinebound Gift
**Brine Comber** Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) **Brinebound Gift** Enchant creature Whenever Brinebound...- $1.00
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Child of the Pack // Savage Packmate
**Child of the Pack** {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) **Savage Packmate** Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least...- $1.00
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Dorothea, Vengeful Victim // Dorothea's Retribution
**Dorothea, Vengeful Victim** Flying When Dorothea attacks or blocks, sacrifice it at end of combat. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) **Dorothea's Retribution** Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4...- from $1.00
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Edgar, Charmed Groom // Edgar Markov's Coffin
**Edgar, Charmed Groom** Other Vampires you control get +1/+1. When Edgar dies, return it to the battlefield transformed under its owner's control. **Edgar Markov's Coffin** At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put...- from $7.00
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Eruth, Tormented Prophet
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.- from $1.00
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Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with...- from $2.00
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Halana and Alena, Partners
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's...- from $2.00
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Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those...- from $2.00
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