Kamigawa: Neon Dynasty Singles
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Raiyuu, Storm's Edge (Extended Art)
First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.- from $1.00
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Kotose, the Silent Spider (Extended Art)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as...- $1.00
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Isshin, Two Heavens as One (Extended Art)
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.- from $8.00
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Hinata, Dawn-Crowned (Extended Art)
Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target.- $2.00
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Hidetsugu Consumes All // Vessel of the All-Consuming (Extended Art)
Hidetsugu Consumes All(As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control.Vessel...- from $2.00
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Greasefang, Okiba Boss (Extended Art)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.- $2.00
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Eiganjo Uprising (Extended Art)
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.- $1.00
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Weaver of Harmony (Extended Art)
Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)- from $6.00
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Teachings of the Kirin // Kirin-Touched Orochi (Extended Art)
Teachings of the Kirin(As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it...- $1.00
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Spring-Leaf Avenger (Extended Art)
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.- from $1.00
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Shigeki, Jukai Visionary (Extended Art)
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary...- from $2.00
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Temple of Enlightenment
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.- $1.00
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Temple of Abandon
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.- $1.00
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Spire of Industry
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.- $1.00
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Raging Ravine
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.- $1.00
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Prairie Stream
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.- $1.00
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Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.- $1.00
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Oran-Rief, the Vastwood
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.- $2.00
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Opal Palace
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been...- $1.00
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Gruul Turf
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.- $1.00
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Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.- $1.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity.- $1.00
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Weatherlight
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a...- $4.00
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Smuggler's Copter
Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)- $3.00
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Skysovereign, Consul Flagship
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)- $4.00
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