Marvel Super Heroes Singles
Release Date: June 19, 2026.
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Undead Hand Ninja
Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.- from $2.00
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Moonstone, Harsh Mistress (Surge Foil)
Flying Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.- $2.00
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Sword of the Animist [Skybreaker, Sword of Bashenga]
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}- from $9.00
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Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by...- $4.00
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Fetid Pools (Extended Art)
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
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Zarda, the Power Princess
Flying Other Heroes you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)- $2.00
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Typhoid Mary, Fractured (Extended Art)
Whenever Typhoid Mary attacks, choose one at random. If you discarded a card this turn, you choose one instead. • Mary — Create a Treasure token. • Typhoid Mary — Draw a card. • Bloody Mary — Each opponent loses 2 life and you...- $3.00
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Vision, Synthezoid Avenger
Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)- from $1.00
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Jocasta, Automaton Avenger
Flying Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta. Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.- from $2.00
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MACH-1, Swooping Scoundrel
Flying When MACH-1 enters and whenever you gain life, surveil 1. This ability triggers only once each turn. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)- from $1.00
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Heroic Return (Extended Art)
This spell costs {2} less to cast if a creature is attacking you. Return target creature card from your graveyard to the battlefield. If a Hero enters this way, it enters with two additional +1/+1 counters on it.- $1.00
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Drowned Catacomb (Extended Art)
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.- $4.00
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Thriving Grove
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.- from $1.00
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Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.- from $2.00
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Molecule Man
Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)- from $24.00
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Nighthawk, Dark Defender
Flying Whenever Nighthawk or another Hero you control enters, target creature gets +1/+1 until end of turn.- from $1.00
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The Fantasticar
Flying Whenever you cast a noncreature spell, you may have The Fantasticar become an artifact creature until end of turn. Whenever you cast your fourth noncreature spell each turn, you may sacrifice The Fantasticar. If you do, create four 4/4 colorless Construct artifact creature...- from $24.00
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Namor, Scourge of the Seas
Flying Each other Merfolk you control with a +1/+1 counter on it has flying. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter...- from $7.00
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Cinder Glade
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.- from $1.00
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Arcane Signet [Wakanda Forever]
{T}: Add one mana of any color in your commander's color identity.- from $2.00
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Scavenger Grounds (Extended Art)
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.- $2.00
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Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.- $2.00
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Falcon and Redwing
Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.- from $4.00
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Blue Marvel, Adam Brashear
Flying (This creature can't be blocked except by creatures with flying or reach.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you draw your second card each turn,...- from $1.00
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Toxic Deluge
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.- from $8.00
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Winter Soldier, Reborn Avenger
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.- from $1.00
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Firebird, Blazing Ranger (Extended Art)
Flying Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.- $1.00
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Hatut Zeraze Strike Force
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment.- from $1.00
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Metalwork Colossus
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.- from $1.00
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