Modern Horizons 3 Singles
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Ajani Fells the Godsire
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter...- $1.00
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Warped Tusker
Reach When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)- $1.00
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Null Elemental Blast
Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.- from $1.00
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Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}.- from $11.00
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Devourer of Destiny
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest....- from $3.00
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Yavimaya Coast
{T}: Add {C}.{T}: Add {G} or {U}. This land deals 1 damage to you.As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.- $2.00
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Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.- $26.00
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Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.It is everywhere you've ever been.- $8.00
- $8.00
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Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.Urza studied the creations of the Thran not simply to learn from them, but to surpass them.- $2.00
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Urza's Power Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.Urza threw himself into his research, pushing the boundaries of both possibility and morality.- $3.00
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Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.- $2.00
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Temple of Mystery
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {G} or {U}.- $1.00
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Simic Growth Chamber
This land enters tapped.When this land enters, return a land you control to its owner's hand.{T}: Add {G}{U}.- $1.00
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Lumbering Falls
This land enters tapped.{T}: Add {G} or {U}.{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.- $1.00
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Lair of the Hydra
If you control two or more other lands, this land enters tapped.{T}: Add {G}.{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.- $2.00
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Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.{T}: Add {C}.What once spied upon Mirrodin from above now waits below for another to assume control.- $1.00
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Flooded Grove
{T}: Add {C}.{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.- $1.00
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Dreamroot Cascade
This land enters tapped unless you control two or more other lands.{T}: Add {G} or {U}.Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.- $3.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity.When defeat is near and guidance is scarce, all eyes look in one direction.- $1.00
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Cloudpost
This land enters tapped.{T}: Add {C} for each Locus on the battlefield."He watches from above. He watches from below. He watches from within." —Inscription on Tel-Jilad, the Tree of Tales- $1.00
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Blast Zone
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.- $1.00
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Basilisk Gate
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.- $2.00
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Seer's Sundial
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.- $1.00
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Oblivion Stone
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.- $1.00
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Mirage Mirror
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.- $1.00
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Forsaken Monument
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.- $13.00
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Expedition Map
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.- $4.00
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Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.- $16.00
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Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.- $1.00
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Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.- $1.00
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