Murders at Karlov Manor Commander Singles
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Ezrim, Agency Chief
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.- $1.00
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Evidence Examiner
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a...- $1.00
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Etrata, Deadly Fugitive
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card...- $2.00
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Drag the Canal
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")- $1.00
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Dog Walker
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.- $1.00
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Detective's Satchel
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.- $1.00
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Deadly Complication
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.- $1.00
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Curious Cadaver
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.- $1.00
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Crowd-Control Warden
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn...- $1.00
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Coerced to Kill
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.- $1.00
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Buried in the Garden
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.- $1.00
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Break Out
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you...- $1.00
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Blood Spatter Analysis
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it....- $1.00
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Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.- $11.00
- $11.00
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Alquist Proft, Master Sleuth
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.- $2.00
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Agrus Kos, Spirit of Justice
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)- $2.00
- $2.00
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Vitu-Ghazi Inspector
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain...- $1.00
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Vengeful Creeper
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.- $1.00
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Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.- from $4.00
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Tunnel Tipster
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. {T}: Add {G}.- $1.00
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Topiary Panther
Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)- $1.00
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They Went This Way
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")- $1.00
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Sharp-Eyed Rookie
Vigilance Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice...- $1.00
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Sample Collector
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)- $1.00
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Rubblebelt Maverick
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a...- from $1.00
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Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}- $1.00
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The Pride of Hull Clade
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its...- from $4.00
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Pompous Gadabout
During your turn, this creature has hexproof. This creature can't be blocked by creatures that don't have a name.- $1.00
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Nervous Gardener
Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, search your library for a land card with a...- $1.00
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Loxodon Eavesdropper
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.- $1.00
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