Murders at Karlov Manor Commander Singles
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Rogue's Passage
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.- $2.00
- $2.00
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River of Tears
{T}: Add {U}. If you played a land this turn, add {B} instead.- $1.00
- $1.00
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Prairie Stream
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.- $1.00
- $1.00
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Port of Karfell
This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)- $1.00
- $1.00
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Needle Spires
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.- $1.00
- $1.00
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Myriad Landscape
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.- $1.00
- $1.00
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Lonely Sandbar
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)- $1.00
- $1.00
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Kher Keep
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.- $2.00
- $2.00
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Kessig Wolf Run
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.- $2.00
- $2.00
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Irrigated Farmland
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Hostile Desert
{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.- $1.00
- $1.00
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Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.- $2.00
- $2.00
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Fetid Pools
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.- $1.00
- $1.00
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Drownyard Temple
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.- $1.00
- $1.00
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Dimir Aqueduct
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.- $1.00
- $1.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity.- $1.00
- $1.00
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Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.- $2.00
- $2.00
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Castle Ardenvale
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.- $2.00
- $2.00
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Bojuka Bog
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.- $5.00
- $5.00
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Azorius Chancery
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.- $1.00
- $1.00
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Ash Barrens
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)- $1.00
- $1.00
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Access Tunnel
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.- $2.00
- $2.00
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Tome of Legends
This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.- $2.00
- $2.00
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Talisman of Unity
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.- $3.00
- $3.00
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Talisman of Progress
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.- $2.00
- $2.00
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Talisman of Curiosity
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.- $2.00
- $2.00
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Talisman of Conviction
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.- $2.00
- $2.00
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