New MTG Singles Stock Added in the Last 7 Days
Shop our latest restocked cards from the last 7 days, featuring MTG staples, rare foils, and high-demand Commander upgrades.
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Countryside Crusher
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.- from $2.00
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Ninja Teen
(Gain the next level as a sorcery to add its ability.)Whenever a creature you control leaves the battlefield, each opponent loses 1 life.{1}{B}: Level 2Creatures you control get +1/+0 and have menace.{B}: Level 3Creature cards in your graveyard have sneak {3}{B}.You may cast creature...- from $2.00
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Camellia, the Seedmiser
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a...- $2.00
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Sodden Verdure
({T}: Add {G} or {U}.)This land enters tapped unless you control two or more basic lands.- from $2.00
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Enter the Enigma
Target creature can't be blocked this turn. Draw a card.- $2.00
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Pain for All
Enchant creature you controlWhen this Aura enters, enchanted creature deals damage equal to its power to any other target.Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.- $2.00
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Sunken Hollow
({T}: Add {U} or {B}.)This land enters tapped unless you control two or more basic lands.- from $2.00
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Aether Channeler
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.- $2.00
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Treasure Chest
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card,...- $2.00
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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.- from $2.00
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Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.If you would gain life while you have 5 or less life, you gain twice that much life instead.{T}: Add one mana of any color.- from $2.00
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Leyline of the Void
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.- $2.00
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Clay Champion
This creature enters with three +1/+1 counters on it for each {G}{G} spent to cast it. When this creature enters, choose up to two other target creatures you control. For each {W}{W} spent to cast this creature, put a +1/+1 counter on each of...- $2.00
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Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.{T}: Add {R} or {G}.- from $2.00
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Entity Tracker
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.- $2.00
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Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.- $2.00
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Azure Beastbinder
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power...- $2.00
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Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.Whenever Shredder deals combat damage to a player, that player loses half...- from $2.00
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Gluntch, the Bestower
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.- $2.00
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Chainsaw
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip {3}- $2.00
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Bloodghast
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.- $2.00
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Inferno Titan
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.- $2.00
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Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.- $2.00
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Sunscorch Regent
FlyingWhenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life."We trust in the scalelords, bringers of justice that none can escape." —Urdnan, Dromoka warrior- from $2.00
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Force of Virtue
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.- from $2.00
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Ayula, Queen Among Bears
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.- from $2.00
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King Macar, the Gold-Cursed
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")- from $2.00
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Hall of Triumph
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.- $2.00
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