Outlaws of Thunder Junction Singles
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One Last Job
Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card...- $1.00
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Omenport Vigilante
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)- $1.00
- $1.00
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Nurturing Pixie
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.- from $1.00
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Mystical Tether
You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.- $1.00
- $1.00
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Lassoed by the Law
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a...- $1.00
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Inventive Wingsmith
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.- $1.00
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Holy Cow
Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
- $1.00
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Getaway Glamer
Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.- from $1.00
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Frontier Seeker
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a...- $1.00
- $1.00
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Fortune, Loyal Steed
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1- $1.00
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Final Showdown
Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.- from $11.00
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Dust Animus
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn...- $1.00
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Claim Jumper
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you...- from $2.00
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Bridled Bighorn
Vigilance Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)- $1.00
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Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.- from $1.00
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Bounding Felidar
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes...- $1.00
- $1.00
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Aven Interrupter
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.- from $8.00
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Armored Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.- $1.00
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Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.- $2.00
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Reliquary Tower
You have no maximum hand size. {T}: Add {C}. Type: Land Rarity: Uncommon- $6.00
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Ramunap Ruins
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.- $1.00
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Path of Ancestry
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library....- $1.00
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Painted Bluffs
{T}: Add {C}. {1}, {T}: Add one mana of any color. Type: Land — Desert Rarity: Common- $1.00
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Opulent Palace
This land enters tapped. {T}: Add {B}, {G}, or {U}. Type: Land Rarity: Uncommon- $1.00
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Nomad Outpost
This land enters tapped. {T}: Add {R}, {W}, or {B}. Type: Land Rarity: Uncommon- $2.00
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Llanowar Wastes
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you. Type: Land Rarity: Rare- $2.00
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Krosan Verge
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Type: Land Rarity: Uncommon- $1.00
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