Outlaws of Thunder Junction Singles
-
Heliod's Intervention
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. Type: Instant Rarity: Rare- $6.00
- $6.00
- Unit price
- per
-
Descend upon the Sinful
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. Type: Sorcery Rarity: Mythic- $2.00
- $2.00
- Unit price
- per
-
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Type: Sorcery Rarity: Rare- $2.00
- $2.00
- Unit price
- per
-
Angel of the Ruins
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Type: Artifact Creature — Angel Rarity: Uncommon- $1.00
- $1.00
- Unit price
- per
-
Cactus Preserve
This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's...- $6.00
- $6.00
- Unit price
- per
-
Leyline Dowser
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap this artifact. Type: Artifact Rarity: Rare- $1.00
- $1.00
- Unit price
- per
-
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that...- $3.00
- $3.00
- Unit price
- per
-
Bounty Board
{T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Type:...- $3.00
- $3.00
- Unit price
- per
-
Graywater's Fixer
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at...- $1.00
- $1.00
- Unit price
- per
-
Vengeful Regrowth
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Type: Sorcery...- $1.00
- $1.00
- Unit price
- per
-
Tower Winder (Extended Art)
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. Type: Creature — Snake Rarity: Rare- $17.00
- $17.00
- Unit price
- per
-
Savvy Trader
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. Type: Creature — Human Citizen Rarity: Rare- $6.00
- $6.00
- Unit price
- per
-
Rumbleweed (Extended Art)
This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn. Type: Creature — Plant Elemental Rarity: Rare- $5.00
- $5.00
- Unit price
- per
-
Dune Chanter
Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land...- $2.00
- $2.00
- Unit price
- per
-
Smoldering Stagecoach
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 Type: Artifact — Vehicle Rarity: Rare- $1.00
- $1.00
- Unit price
- per
-
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn...- $2.00
- $2.00
- Unit price
- per
-
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Type: Sorcery Rarity:...- $3.00
- $3.00
- Unit price
- per
-
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Type: Sorcery Rarity: Rare- $4.00
- $4.00
- Unit price
- per
-
Dead Before Sunrise
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Type: Instant Rarity: Rare- $1.00
- $1.00
- Unit price
- per
-
Crackling Spellslinger
Flash When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)...- $2.00
- $2.00
- Unit price
- per
-
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. Type: Sorcery Rarity: Rare- $1.00
- $1.00
- Unit price
- per
-
Thieving Varmint (Extended Art)
Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. Type: Creature — Varmint Rarity: Rare- $10.00
- $10.00
- Unit price
- per
-
Orochi Soul-Reaver
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top...- $13.00
- $13.00
- Unit price
- per
-
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. Type: Sorcery Rarity: Rare- $4.00
- $4.00
- Unit price
- per
-
Discreet Retreat
Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn,...- $1.00
- $1.00
- Unit price
- per
-
Charred Graverobber
When this creature enters, return target outlaw card from your graveyard to your hand. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it. Type:...- $1.00
- $1.00
- Unit price
- per
-
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Type: Sorcery Rarity: Rare- $6.00
- $6.00
- Unit price
- per
-
Thunderclap Drake
Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may...- $6.00
- $6.00
- Unit price
- per
-
Smirking Spelljacker
Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. Type: Creature — Djinn Wizard Rogue Rarity: Rare- $4.00
- $4.00
- Unit price
- per
-
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana...- $2.00
- $2.00
- Unit price
- per

