Final Fantasy Singles
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Squall, Gunblade Duelist (Borderless - Scene)
First strikeAs Squall enters, choose a number.Whenever one or more creatures attack one of your opponents, if any of those creatures have power or toughness equal to the chosen number, Squall deals damage equal to its power to defending player.- from $6.00
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Seifer, Balamb Rival (Borderless - Scene)
First strikeWhenever you attack a player, goad target creature that player controls.Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.- from $6.00
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Fated Clash (Borderless - Scene)
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.- from $12.00
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The Destined Black Mage (Borderless - Scene)
Deathtouch{B}, {T}: Another target creature you control gains deathtouch until end of turn.Whenever you cast a noncreature spell, The Destined Black Mage deals 1 damage to each opponent. If you have a full party, it deals 3 damage to each opponent instead.- from $26.00
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The Destined Thief (Borderless - Scene)
The Destined Thief can't be blocked.{U}, {T}: Another target creature you control can't be blocked this turn.Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party,...- from $7.00
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Chaos Shrine's Black Crystal (Borderless - Scene)
Whenever a nontoken creature you control dies, exile it.At the beginning of your upkeep, you may put a creature card exiled with Chaos Shrine's Black Crystal onto the battlefield under your control with a finality counter on it.- from $8.00
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Garland, Royal Kidnapper (Borderless - Scene)
When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.- from $13.00
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Command Tower
{T}: Add one mana of any color in your commander's color identity."Thanks to the miracle of mako energy, our lives are richer and better than ever before. Mako keeps our lights on at night, and made Midgar into the city that never sleeps." —Shinra...- from $1.00
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Wooded Ridgeline
({T}: Add {R} or {G}.)This land enters tapped."Monsters instinctively target weaker prey," said Cloud. "Hmm... you'd better watch out then," Aerith teased.- from $1.00
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Underground River
{T}: Add {C}.{T}: Add {U} or {B}. This land deals 1 damage to you.For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the...- from $5.00
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Sunscorched Divide
{1}, {T}: Add {R}{W}."You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!" -—Imperial soldier- from $1.00
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Sunlit Marsh
({T}: Add {W} or {B}.)This land enters tapped."Ah, our guests have arrived!" -—Aenc Thon, Lord of the Lingering Gaze- $1.00
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Sunken Ruins
{T}: Add {C}.{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}."Look closely. Emet-Selch has not simply reclaimed these ruins he has layered the semblance of an entire city upon them." —Y'shtola Rhul- from $6.00
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Sunken Hollow
({T}: Add {U} or {B}.)This land enters tapped unless you control two or more basic lands.Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.- from $2.00
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Spire of Industry
{T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact."A shining monument to corporate greed. One of these days I'm gonna tear it down and burn the rubble." —Barret Wallace- from $2.00
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Smoldering Marsh
({T}: Add {B} or {R}.)This land enters tapped unless you control two or more basic lands.In order to reach the Sealed Gate and enter the land of the espers, one must brave a volcanic dungeon, fraught with vile monsters.- from $1.00
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Slayers' Stronghold
{T}: Add {C}.{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn."Today the No. 1 Reactor was bombed. The terrorist group Avalanche has claimed responsibility for the bombing." —President Shinra- from $1.00
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Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.{T}: Add {W} or {B}.Reports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster's...- $2.00
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Shadowblood Ridge
{1}, {T}: Add {B}{R}."The time has come for us to claim our rightful dominion over the world!" —Emperor Gestahl- from $1.00
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Scavenger Grounds
{T}: Add {C}.{2}, {T}, Sacrifice a Desert: Exile all graveyards."The Burn"—-once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert.- from $1.00
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