Foundations Singles
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Swiftwater Cliffs
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.- $1.00
- $1.00
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Rugged Highlands
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.- $1.00
- $1.00
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Dismal Backwater
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.- $1.00
- $1.00
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Blossoming Sands
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.- $1.00
- $1.00
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Bloodfell Caves
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.- $1.00
- $1.00
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Meteor Golem
When this creature enters, destroy target nonland permanent an opponent controls.- $1.00
- $1.00
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Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.- $1.00
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Goldvein Pick
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a...- $1.00
- $1.00
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Gleaming Barrier
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $1.00
- $1.00
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Campus Guide
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.- $1.00
- $1.00
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Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
- $1.00
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Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.- $1.00
- $1.00
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Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)- $1.00
- $1.00
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Ruby, Daring Tracker
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.- $1.00
- $1.00
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Progenitus
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.- $2.00
- $2.00
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Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)- $1.00
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Good-Fortune Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.- $1.00
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Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their...- $1.00
- $1.00
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Wary Thespian
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact,...- $2.00
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