Foundations Singles
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Vengeful Bloodwitch (Borderless)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.- from $2.00
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Serra Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)- $1.00
- $1.00
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Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step,...- from $2.00
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Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end...- from $2.00
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Maze's End
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.- $2.00
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Expedition Map
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.- $2.00
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Adaptive Automaton
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.- $2.00
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Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.- $2.00
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Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.- $1.00
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Lyra Dawnbringer
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.- $6.00
- $6.00
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Temple of Silence
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {W} or {B}.- $1.00
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Temple of Plenty
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {G} or {W}.- $1.00
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Temple of Deceit
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {U} or {B}.- $1.00
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Steel Hellkite
Flying{2}: This creature gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.- $1.00
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Ramos, Dragon Engine
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.- $4.00
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Pyromancer's Goggles
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.- $3.00
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Mazemind Tome
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.){2}, {T}, Put a page counter on this artifact: Draw a card.When there are four or more page counters...- $1.00
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Cultivator's Caravan
{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)- $1.00
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Wilt-Leaf Liege
({G/W} can be paid with either {G} or {W}.)Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into...- $1.00
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