Foundations Singles
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Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)- $1.00
- $1.00
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Angel of Vitality
FlyingIf you would gain life, you gain that much life plus 1 instead.This creature gets +2/+2 as long as you have 25 or more life.- $1.00
- $1.00
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Temple of Triumph
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {R} or {W}.- $1.00
- $1.00
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Temple of Mystery
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {G} or {U}.- $1.00
- $1.00
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Temple of Malice
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {B} or {R}.- $1.00
- $1.00
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Temple of Malady
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {B} or {G}.- $1.00
- $1.00
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Temple of Epiphany
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {U} or {R}.- $1.00
- $1.00
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Temple of Enlightenment
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {W} or {U}.- $1.00
- $1.00
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Temple of Abandon
This land enters tapped.When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.){T}: Add {R} or {G}.- $1.00
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Demolition Field
{T}: Add {C}.{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put...- $1.00
- $1.00
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