Lorwyn Eclipsed Singles
Please note that all Lorwyn Eclipsed singles will ship on January 23rd. These are subject to our Pre-Order Policy.
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Grim Poppet
This creature enters with three -1/-1 counters on it.Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.- $1.00
- $1.00
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Canyon Slough
({T}: Add {B} or {R}.)This land enters tapped.Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.{T}: Add {R}.{R}, {T}: Target creature gains haste until end of turn.- $1.00
- $1.00
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Nesting Grounds
{T}: Add {C}.{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.- $1.00
- $1.00
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Opal Palace
{T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast...- $1.00
- $1.00
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Primal Beyond
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.- $1.00
- $1.00
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Raging Ravine
This land enters tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with 'Whenever this creature attacks, put a +1/+1 counter on it.' It's still a land.- $1.00
- $1.00
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Sheltered Thicket
({T}: Add {R} or {G}.)This land enters tapped.Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
- $1.00
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Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.{T}: Add {R} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Grove
This land enters tapped. As it enters, choose a color other than green.{T}: Add {G} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Heath
This land enters tapped. As it enters, choose a color other than white.{T}: Add {W} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.{T}: Add {U} or one mana of the chosen color.- $1.00
- $1.00
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Thriving Moor
This land enters tapped. As it enters, choose a color other than black.{T}: Add {B} or one mana of the chosen color.- $1.00
- $1.00
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Unclaimed Territory
As this land enters, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.- $1.00
- $1.00
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Champion of the Weird
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.When this creature leaves the battlefield,...- $1.00
- $1.00
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Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.When this creature leaves...- from $1.00
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Champions of the Shoal
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on...- $1.00
- $1.00
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