Fallout Singles
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Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.- from $4.00
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Solemn Simulacrum (Extended Art)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.- from $2.00
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Bloodforged Battle-Axe (Extended Art)
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}- $4.00
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Strong Back (Extended Art)
Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.- from $6.00
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Treasure Vault
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.- from $4.00
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Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.- from $1.00
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Temple of Epiphany
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.- from $1.00
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Temple of Deceit
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.- $2.00
- $2.00
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Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.- from $1.00
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Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.- from $1.00
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Champion's Helm
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}- from $4.00
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Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many...- from $2.00
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Find // Finality
Find Return up to two target creature cards from your graveyard to your hand. Finality You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.- from $1.00
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Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.- from $2.00
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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.- from $24.00
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Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.- from $24.00
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Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.- from $12.00
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Mechanized Production
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.- from $5.00
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Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.- from $4.00
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All That Glitters
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.- from $2.00
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Recon Craft Theta
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2- from $4.00
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Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this token: Exile the top card...- from $1.00
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Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already...- from $13.00
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Marcus, Mutant Mayor
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.- $2.00
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Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.- from $8.00
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Watchful Radstag
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, create a token that's a copy of it.- $3.00
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Rampaging Yao Guai
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.- from $10.00
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Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}- from $25.00
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Lily Bowen, Raging Grandma
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain...- from $1.00
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