Final Fantasy Singles
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Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyard and the rest...- $1.00
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Summoner's Grimoire
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas...- from $1.00
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Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove...- $1.00
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Summon: Shiva (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove...- $2.00
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Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player...- $3.00
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Summon: Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken,...- $2.00
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Summon: G.F. Ifrit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.- $1.00
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Summon: Fat Chocobo (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV —...- from $1.00
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Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV —...- $1.00
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Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III...- $1.00
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Summon: Choco/Mog (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.- $2.00
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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total...- $39.00
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Summon: Anima (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and...- $1.00
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Stuck in Summoner's Sanctum
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.- $1.00
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Stolen Uniform (Borderless)
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.- $1.00
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Starting Town
This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.- from $21.00
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Squall, SeeD Mercenary (Extended Art)
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- from $4.00
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Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- from $2.00
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Snow Villiers
Vigilance Snow Villiers's power is equal to the number of creatures you control.- $1.00
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Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.- $1.00
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Sin, Spira's Punishment
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.- from $1.00
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Sidequest: Raise a Chocobo // Black Chocobo
**Sidequest: Raise a Chocobo** When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." At the beginning of your first main phase, if you control four or more...- $1.00
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Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark
**Sidequest: Hunt the Mark** When this enchantment enters, destroy up to one target creature. At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform...- $1.00
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Sharlayan, Nation of Scholars
This land enters tapped. {T}: Add {W} or {U}.- $1.00
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Shambling Cie'th
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.- $1.00
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Seymour Flux
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.- $1.00
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Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.- $2.00
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Seifer Almasy (Borderless)
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard...- $2.00
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Scorpion Sentinel
As long as you control seven or more lands, this creature gets +3/+0.- $1.00
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Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}- $1.00
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