Final Fantasy Singles
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Summon: Fat Chocobo (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV —...- $1.00
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Summon: Fat Chocobo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV —...- $1.00
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Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III...- $1.00
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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total...- from $43.00
- from $43.00
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Summon: Anima (Borderless)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and...- $1.00
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Summon: Anima
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and...- $1.00
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Stuck in Summoner's Sanctum
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.- $1.00
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Stiltzkin, Moogle Merchant (Borderless)
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.- from $2.00
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Starting Town
This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.- from $15.00
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Squall, SeeD Mercenary (Extended Art)
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- from $4.00
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Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.- $2.00
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Sorceress's Schemes
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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Snow Villiers
Vigilance Snow Villiers's power is equal to the number of creatures you control.- $1.00
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Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.- $1.00
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Sin, Spira's Punishment (Borderless)
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.- from $2.00
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Sharlayan, Nation of Scholars
This land enters tapped. {T}: Add {W} or {U}.- $1.00
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Shambling Cie'th
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.- $1.00
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Seymour Flux
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.- $2.00
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Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.- $2.00
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Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this...- from $46.00
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Seifer Almasy (Borderless)
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard...- $2.00
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Scorpion Sentinel
As long as you control seven or more lands, this creature gets +3/+0.- $1.00
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Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}- $1.00
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Rydia, Summoner of Mist (Extended Art)
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It...- from $7.00
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Rook Turret
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.- $1.00
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Ring of the Lucii
{T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.- $1.00
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Resentful Revelation
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.- $1.00
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Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.- $1.00
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