Kamigawa: Neon Dynasty Singles
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Greasefang, Okiba Boss
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.- from $1.00
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Gloomshrieker
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.- $1.00
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Enthusiastic Mechanaut
Flying Artifact spells you cast cost {1} less to cast.- from $1.00
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Eiganjo Uprising
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.- $1.00
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Colossal Skyturtle
Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.- from $2.00
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Asari Captain
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.- $1.00
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Webspinner Cuff
Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)- $1.00
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Weaver of Harmony
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)- $4.00
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Teachings of the Kirin // Kirin-Touched Orochi
Teachings of the Kirin (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this...- $1.00
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)- from $10.00
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Tales of Master Seshiro // Seshiro's Living Legacy
**Tales of Master Seshiro** (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then...- $1.00
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Storyweave
Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on...- $1.00
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Spring-Leaf Avenger
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.- $1.00
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Spinning Wheel Kick
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.- from $1.00
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Season of Renewal
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.- from $1.00
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Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's...- $2.00
- $2.00
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Orochi Merge-Keeper
{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)- $1.00
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Master's Rebuke
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.- $1.00
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March of Burgeoning Life
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library...- $1.00
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Kura, the Boundless Sky
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.- $6.00
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Kodama of the West Tree
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.- from $33.00
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Kappa Tech-Wrecker
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.- $1.00
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Kami of Transience
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your...- $1.00
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Jukai Trainee
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.- $1.00
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Jukai Preserver
When this creature enters, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.- $1.00
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Jugan Defends the Temple // Remnant of the Rising Star
**Jugan Defends the Temple** (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target...- $4.00
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Invoke the Ancients
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.- $1.00
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Historian's Wisdom
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.- $1.00
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Heir of the Ancient Fang
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)- $1.00
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Harmonious Emergence
Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.- $1.00
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