Marvel Super Heroes Singles
Release Date: June 19, 2026.
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The Squadron Sinister
Flying, haste Other Villains you control get +2/+2 and have flying and haste. Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)- $1.00
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First Family
You draw X cards and gain X life, where X is the number of colors among permanents you control and spells you've cast this turn.- $1.00
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Quicksilver, Pietro Maximoff
Haste (This creature can attack and {T} as soon as he comes under your control.)- $1.00
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Darwin, Adaptive Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy"...- $1.00
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Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.- $4.00
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Living Lightning, Charged Up
Flying (This creature can't be blocked except by creatures with flying or reach.) Haste (This creature can attack and {T} as soon as he comes under your control.) At the beginning of combat on your turn, another target creature you control gets +1/+0 and...- $1.00
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Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.- $1.00
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Bionic Blow
Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.- $1.00
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The Frightful Four (Extended Art)
Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.- $2.00
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She-Hulk, Attorney-at-Law
Vigilance Power-up — {6}{G/W}: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)- from $1.00
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Overwhelming Stampede (Extended Art)
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.- $5.00
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Annie Joins Up [Franklin's Finality] (Extended Art)
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.- $4.00
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HYDRA Disintegrator
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. (A creature with menace can't be blocked except by two or more creatures.) Equipped creature gets +3/+3. Equip {4} ({4}: Attach to target creature you...- from $1.00
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Stature, Size Shifter
Stature can't be blocked if her power is 1 or less. Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)- $1.00
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Stark Industries
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.- $1.00
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Cloak and Dagger, Entwined
Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.- $1.00
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Raft Security Officer
{2}, {T}: Tap target creature. This ability costs {1} less to activate if it targets a creature with power 3 or less.- $1.00
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Visions of Villainy
This spell costs {1} less to cast if you control a Villain. You draw two cards and lose 2 life.- $1.00
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Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It...- $1.00
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Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using...- $1.00
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Alien Invasion
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on...- $1.00
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Knight of Wundagore
Trample Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.- $1.00
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A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)- $1.00
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Justice, Vance Astrovik
Flying When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand. Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.- $1.00
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King T'Challa // Black Panther, Hope Enduring (Borderless - Scene)
King T'Challa Flash Whenever a player draws their second card each turn, you draw a card. {4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. Black Panther, Hope Enduring Flash Double strike Prevent all damage that would be dealt to Black Panther. Whenever Black...- from $32.00
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Captain Mar-Vell, Space-Born (Surge Foil)
Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.- $1.00
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Winter Soldier, Icy Assassin
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality...- $1.00
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Bruce Banner // The Incredible Hulk (Borderless - Scene)
Bruce Banner {X}{X}, {T}: Draw X cards. Activate only as a sorcery. {2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. The Incredible Hulk Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking,...- from $19.00
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