Murders at Karlov Manor Commander Singles
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Armed with Proof (Extended Art)
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.- $1.00
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Sophia, Dogged Detective (Extended Art)
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token,...- $2.00
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Nelly Borca, Impulsive Accuser (Extended Art)
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of...- from $3.00
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Morska, Undersea Sleuth (Extended Art)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.- from $2.00
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Mirko, Obsessive Theorist (Extended Art)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would...- $3.00
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Marvo, Deep Operative (Extended Art)
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Whenever you win a...- from $5.00
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Kaust, Eyes of the Glade (Extended Art)
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.- $2.00
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Feather, Radiant Arbiter (Extended Art)
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The...- from $2.00
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Duskana, the Rage Mother (Extended Art)
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.- from $2.00
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Tranquil Thicket
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)- $1.00
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Tocasia's Dig Site
{T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
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Throne of the High City
{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.- $1.00
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Temple of Triumph
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.- $1.00
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Temple of Plenty
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.- $1.00
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Temple of Mystery
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.- $1.00
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Temple of Enlightenment
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.- $1.00
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Temple of Abandon
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.- $1.00
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Tainted Isle
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.- $7.00
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Sunken Hollow
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.- $2.00
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Sunhome, Fortress of the Legion
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.- $1.00
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Spire of Industry
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.- $1.00
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Slayers' Stronghold
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.- $1.00
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Simic Growth Chamber
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.- $1.00
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Shrine of the Forsaken Gods
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.- $1.00
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Secluded Steppe
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)- $1.00
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Scavenger Grounds
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.- $1.00
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Scattered Groves
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
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