Outlaws of Thunder Junction Singles
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Smuggler's Surprise
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your...- from $8.00
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Rise of the Varmints
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana...- $1.00
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Reach for the Sky
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.- $1.00
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Raucous Entertainer
{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.- $1.00
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Rambling Possum
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1...- $1.00
- $1.00
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Railway Brawler
Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its...- from $10.00
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Patient Naturalist
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)- $1.00
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Outcaster Trailblazer
When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a...- from $3.00
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Outcaster Greenblade
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.- $1.00
- $1.00
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Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2...- from $1.00
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Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.- $1.00
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Intrepid Stablemaster
Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.- $1.00
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Hardbristle Bandit
{T}: Add one mana of any color. Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)- $1.00
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Gold Rush
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.- $1.00
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Giant Beaver
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle...- $1.00
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Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."- $1.00
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Freestrider Commando
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without...- $1.00
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Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.- $1.00
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Cactarantula
This spell costs {1} less to cast if you control a Desert. Reach Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.- $1.00
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Bristlepack Sentry
Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.- $1.00
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Betrayal at the Vault
Target creature you control deals damage equal to its power to each of two other target creatures.- $1.00
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Beastbond Outcaster
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost....- $1.00
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Aloe Alchemist
Trample When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost....- $1.00
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Trick Shot
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.- $1.00
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Thunder Salvo
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.- $1.00
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Terror of the Peaks
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.- from $46.00
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Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until...- $1.00
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Stingerback Terror
Flying, trample This creature gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)- $1.00
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