Outlaws of Thunder Junction Singles
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Shifting Grift
Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.- $1.00
- $1.00
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Shackle Slinger
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)- $1.00
- $1.00
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Seize the Secrets
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.- $1.00
- $1.00
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Razzle-Dazzler
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn.- $1.00
- $1.00
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Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any...- $1.00
- $1.00
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Phantom Interference
Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.- $1.00
- $1.00
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Peerless Ropemaster
When this creature enters, return up to one target tapped creature to its owner's hand.- $1.00
- $1.00
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Outlaw Stitcher
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from...- $1.00
- $1.00
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Nimble Brigand
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.- $1.00
- $1.00
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Metamorphic Blast
Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards.- $1.00
- $1.00
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Marauding Sphinx
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)- $1.00
- $1.00
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The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may...- $2.00
- $2.00
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Jailbreak Scheme
Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.- $1.00
- $1.00
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Harrier Strix
Flying When this creature enters, tap target permanent. {2}{U}: Draw a card, then discard a card.- $1.00
- $1.00
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Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the...- $3.00
- $3.00
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Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.- $1.00
- $1.00
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Fblthp, Lost on the Range
Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.- from $1.00
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Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)- $1.00
- $1.00
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Emergent Haunting
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the...- $1.00
- $1.00
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Duelist of the Mind
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.- $1.00
- $1.00
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Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)- $2.00
- $2.00
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Djinn of Fool's Fall
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)- $1.00
- $1.00
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Deepmuck Desperado
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)- $1.00
- $1.00
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Canyon Crab
{1}{U}: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.- $1.00
- $1.00
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Archmage's Newt
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this...- $1.00
- $1.00
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Wanted Griffin
Flying When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."- $1.00
- $1.00
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Vengeful Townsfolk
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Thunder Lasso
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}- $1.00
- $1.00
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Sterling Supplier
Flying When this creature enters, put a +1/+1 counter on another target creature you control.- $1.00
- $1.00
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