Rivals of Ixalan Singles
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Tomb Robber
Menace {1}, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)- $1.00
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Tetzimoc, Primal Death
Deathtouch {B}, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.- from $2.00
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Sadistic Skymarcher
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink- from $1.00
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Recover
Return target creature card from your graveyard to your hand. Draw a card.- $1.00
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Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.- from $2.00
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Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- from $10.00
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Oathsworn Vampire
This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.- from $1.00
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Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.- from $1.00
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Mausoleum Harpy
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Mastermind's Acquisition
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.- from $3.00
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Gruesome Fate
Each opponent loses 1 life for each creature you control.- from $1.00
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Grasping Scoundrel
This creature gets +1/+0 as long as it's attacking.- from $1.00
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Golden Demise
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of...- $1.00
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Forerunner of the Coalition
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.- from $1.00
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Fathom Fleet Boarder
When this creature enters, you lose 2 life unless you control another Pirate.- $1.00
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Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.- from $1.00
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Dusk Charger
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +2/+2 as long as you have the city's blessing.- $1.00
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Dire Fleet Poisoner
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.- $2.00
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Dinosaur Hunter
Whenever this creature deals damage to a Dinosaur, destroy that creature.- $1.00
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Dead Man's Chest
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be...- from $2.00
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Dark Inquiry
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.- $1.00
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Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.- from $1.00
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Arterial Flow
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.- from $2.00
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Waterknot
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.- $1.00
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Warkite Marauder
Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.- from $1.00
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Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the...- from $2.00
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