Rivals of Ixalan Singles
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Spire Winder
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +1/+1 as long as you have the city's blessing.- $1.00
- $1.00
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Soul of the Rapids
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)- $1.00
- $1.00
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Slippery Scoundrel
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.- from $1.00
- from $1.00
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Siren Reaver
Raid — This spell costs {1} less to cast if you attacked this turn. Flying- $1.00
- $1.00
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Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.- from $1.00
- from $1.00
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Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.- $1.00
- $1.00
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Seafloor Oracle
Whenever a Merfolk you control deals combat damage to a player, draw a card.- from $2.00
- from $2.00
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Sea Legs
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.- $1.00
- $1.00
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Sailor of Means
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $1.00
- $1.00
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Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.- from $1.00
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Release to the Wind
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.- from $2.00
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Nezahal, Primal Tide
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.- from $17.00
- from $17.00
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Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.- $2.00
- $2.00
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Induced Amnesia
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.- $1.00
- $1.00
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Hornswoggle
Counter target creature spell. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- from $1.00
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Flood of Recollection
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.- from $1.00
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Expel from Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library...- from $1.00
- from $1.00
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Deadeye Rig-Hauler
Raid — When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.- $1.00
- $1.00
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Curious Obsession
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.- from $2.00
- from $2.00
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Crashing Tide
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.- $1.00
- $1.00
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Crafty Cutpurse
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.- from $1.00
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Aquatic Incursion
When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.- $1.00
- $1.00
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Admiral's Order
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.- $2.00
- $2.00
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Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible- from $1.00
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Trapjaw Tyrant
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.- from $10.00
- from $10.00
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Temple Altisaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.- from $2.00
- from $2.00
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Sun-Crested Pterodon
Flying This creature has vigilance as long as you control another Dinosaur.- $1.00
- $1.00
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