Secrets of Strixhaven Singles
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Umbral Expanse (Extended Art)
({T}: Add {W} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
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Starfield Mystic
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.- $1.00
- $1.00
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Anger
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.- $2.00
- $2.00
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White Orchid Phantom
Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.- $1.00
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Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value...- $1.00
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Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled...- $1.00
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Lorehold Archivist // Restore Relic (Extended Art)
Lorehold Archivist First strike At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Restore Relic...- $1.00
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Witherbloom Campus
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
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Arcane Lighthouse
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.- $4.00
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Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.- $9.00
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Shivan Reef
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.- $1.00
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Ao, the Dawn Sky
Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom...- $2.00
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Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's...- $3.00
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Conspiracy Theorist
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.- $1.00
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Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.- $3.00
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Blight Mound
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."- $2.00
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Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.- $1.00
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Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- $4.00
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Turbulent Moor
({T}: Add {W} or {B}.) This land enters tapped unless your opponents control eight or more lands.- $10.00
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Nexus Mentality
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control....- $1.00
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Eccentric Pestfinder // Turn Stones (Extended Art)
Eccentric Pestfinder Trample At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Turn Stones For each opponent, you create a 1/1...- $1.00
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Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)- $2.00
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Witch of the Moors
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.- $2.00
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Eclipsed Steppe
({T}: Add {W} or {B}.) This land enters tapped unless you control two or more basic lands.- $6.00
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Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.- $12.00
- $12.00
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