Secrets of Strixhaven Singles
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Changing Loyalty (Extended Art)
Flash Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.) Enchant creature When enchanted creature dies, return it to the battlefield under your control.- $2.00
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Martial Impetus
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.- $1.00
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Angel of Indemnity
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn...- $1.00
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Rain-Slicked Copse
({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)- $1.00
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Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.- $1.00
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Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.- $1.00
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Sun Titan
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.- $2.00
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Combat Calligrapher
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.- $1.00
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Goldvein Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.- $6.00
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Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.- $2.00
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Prismari Command
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.- $1.00
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Alchemist's Refuge
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.- $1.00
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Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card...- $4.00
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Priest of Forgotten Gods
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.- $1.00
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Silverquill Campus
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
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Chains of Custody
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player...- $1.00
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Lifeblood Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.- $1.00
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Striding Shotcaller // Run the Play
Striding Shotcaller Reach Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Run the Play Put a +1/+1 counter on each...- $1.00
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Herald of Amity (Extended Art)
Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature...- $1.00
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Eldrazi Conscription
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)- $2.00
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Fateful Tempest (Extended Art)
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card...- $1.00
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Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.- $10.00
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Rogue's Passage
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.- $2.00
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Thunderclap Drake
Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may...- $1.00
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Talisman of Curiosity (Codex Bundle Borderless)
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.- $7.00
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Defiling Daemogoth
Menace Whenever a creature you control deals combat damage to a player, you gain 1 life. At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.- $2.00
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