Zendikar Singles
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Chandra Ablaze
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target.−2: Each player discards their hand, then draws three cards.−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana...- from $5.00
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Burst Lightning
Kicker {4} (You may pay an additional {4} as you cast this spell.)Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.- from $1.00
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Bladetusk Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.- $1.00
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Vampire's Bite
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain...- from $1.00
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Vampire Nighthawk
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)- from $1.00
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Vampire Lacerator
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.- from $1.00
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Vampire Hexmage
First strikeSacrifice this creature: Remove all counters from target permanent.When the blood hunt lost its thrill, she looked for less tangible means of domination.- from $1.00
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Surrakar Marauder
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)- $1.00
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Soul Stair Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.- from $1.00
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Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.−3: Target opponent's life total becomes 10.−7: You control target player during that player's next turn.- from $15.00
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Sadistic Sacrament
Kicker {7} (You may pay an additional {7} as you cast this spell.)Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them,...- from $1.00
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Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.Exile target player's graveyard.- from $1.00
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Quest for the Gravelord
Whenever a creature dies, you may put a quest counter on this enchantment.Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.- $1.00
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Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.- from $5.00
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Nimana Sell-Sword
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature."He asked if I had work for him. No wasn't the right answer." —Samila, Murasa Expeditionary House- $1.00
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Needlebite Trap
If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost.Target player loses 5 life and you gain 5 life.The traps around the vampire city of Malakir hint at the thirst of its inhabitants.- from $1.00
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Mire Blight
Enchant creatureWhen enchanted creature is dealt damage, destroy it."Is there anything in Guul Draz that *doesn't* suck the life out of you?" —Tarsa, Sea Gate sell-sword- $1.00
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Mindless Null
This creature can't block unless you control a Vampire.Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.- $1.00
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Mind Sludge
Target player discards a card for each Swamp you control."Guard your thoughts. You never know who might wish to take them from you." —Kalitas, Bloodchief of Ghet- $1.00
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Marsh Casualties
Kicker {3} (You may pay an additional {3} as you cast this spell.)Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.- $1.00
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Malakir Bloodwitch
Flying, protection from whiteWhen this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.- from $9.00
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Kalitas, Bloodchief of Ghet
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.- from $12.00
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Hideous End
Destroy target nonblack creature. Its controller loses 2 life."A little dark magic won't stop me. The worse the curse, the better the prize." —Radavi, Joraga relic hunter, last words- $1.00
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Heartstabber Mosquito
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)FlyingWhen this creature enters, if it was kicked, destroy target creature.- $1.00
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Halo Hunter
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)When this creature enters, destroy target Angel.Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.- $1.00
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Hagra Diabolist
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control."When exploring the darkest regions, wickedness can be the best accomplice of all."- from $1.00
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Hagra Crocodile
This creature can't block.Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.- $1.00
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Guul Draz Vampire
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)"A creature's bloodscent is a beacon that cannot be disguised."- from $1.00
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Guul Draz Specter
FlyingThis creature gets +3/+3 as long as an opponent has no cards in hand.Whenever this creature deals combat damage to a player, that player discards a card.- from $1.00
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Grim Discovery
Choose one or both —• Return target creature card from your graveyard to your hand.• Return target land card from your graveyard to your hand.Few among the living understand just how much of their world is shaped by the ruins of the dead.- from $1.00
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