Adventures in the Forgotten Realms Singles
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Sylvan Shepherd
Vigilance Whenever this creature attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.- $1.00
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Spoils of the Hunt
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.- $1.00
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Scaled Herbalist
{T}: You may put a land card from your hand onto the battlefield.- $1.00
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Ranger's Longbow
Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Ranger Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the...- $2.00
- $2.00
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Purple Worm
This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)- $1.00
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Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.- $1.00
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Owlbear
Trample Keen Senses — When this creature enters, draw a card.- from $1.00
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Neverwinter Dryad
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.- $1.00
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Lurking Roper
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.- $1.00
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Long Rest
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.- $1.00
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Loathsome Troll
{3}{G}: Roll a d20. Activate only if this card is in your graveyard. 1—9 | Put this card on top of your library. 10—19 | Return this card to your hand. 20 | Return this card to the battlefield tapped.- $1.00
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Intrepid Outlander
Reach Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Instrument of the Bards
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and...- $1.00
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Inspiring Bard
When this creature enters, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.- $1.00
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Hunter's Mark
This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker...- $1.00
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Green Dragon
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.- from $1.00
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Gnoll Hunter
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.- $1.00
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Find the Path
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."- $1.00
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Elturgard Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.- $1.00
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Ellywick Tumblestrum
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you...- $2.00
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Druid Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes...- from $4.00
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Dire Wolf Prowler
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.- $1.00
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Compelled Duel
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.- $1.00
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Circle of the Moon Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)- $1.00
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Circle of Dreams Druid
{T}: Add {G} for each creature you control.- from $32.00
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Choose Your Weapon
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.- $1.00
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Bull's Strength
Target creature gets +2/+2 and gains trample until end of turn. Untap it.- $1.00
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