Adventures in the Forgotten Realms Singles
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You're Ambushed on the Road
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.- $1.00
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You Hear Something on Watch
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.- $1.00
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White Dragon
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.- $1.00
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Veteran Dungeoneer
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.- from $15.00
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Ranger's Hawk
Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)- $1.00
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Rally Maneuver
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.- $1.00
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Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.- $1.00
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Potion of Healing
When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.- $1.00
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Portable Hole
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.- from $2.00
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Plate Armor
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control....- $1.00
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Planar Ally
Flying Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Paladin's Shield
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Paladin Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature...- from $1.00
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Oswald Fiddlebender
Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.- from $4.00
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Nadaar, Selfless Paladin
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.- $2.00
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Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.- from $2.00
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Monk of the Open Hand
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.- $1.00
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Minimus Containment
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)- from $1.00
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Loyal Warhound
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.- from $1.00
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Keen-Eared Sentry
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.- $1.00
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Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or...- $1.00
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Icingdeath, Frost Tyrant
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.- $3.00
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Half-Elf Monk
Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature.- $1.00
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Guardian of Faith
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)- from $8.00
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Gloom Stalker
As long as you've completed a dungeon, this creature has double strike.- $1.00
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Flumph
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.- $6.00
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Dragon's Disciple
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the...- $1.00
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