Adventures in the Forgotten Realms Singles
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Shortcut Seeker
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Shocking Grasp
Target creature gets -2/-0 until end of turn. Draw a card.- $1.00
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Secret Door
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)- $1.00
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Scion of Stygia
Flash Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.- $1.00
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Rimeshield Frost Giant
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)- $1.00
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Ray of Frost
Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.- $1.00
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Power of Persuasion
Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end...- $1.00
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Pixie Guide
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.- $1.00
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Mordenkainen's Polymorph
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)- $1.00
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Mordenkainen
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." −10:...- from $3.00
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Mind Flayer
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.- $2.00
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Iymrith, Desert Doom
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.- from $3.00
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Guild Thief
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: This creature can't be blocked this turn.- $1.00
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Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.- $4.00
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Fly
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)- from $1.00
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Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.- $1.00
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Eccentric Apprentice
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and...- $1.00
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Dragon Turtle
Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.- $1.00
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Djinni Windseer
Flying When this creature enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.- $1.00
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Displacer Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return this creature to its owner's hand.- $1.00
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Demilich
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this...- $2.00
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Contact Other Plane
Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.- $1.00
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Clever Conjurer
Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.- from $1.00
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Charmed Sleep
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.- $1.00
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Blue Dragon
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.- $1.00
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The Blackstaff of Waterdeep
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as...- $1.00
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Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Arcane Investigator
Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.- $1.00
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Air-Cult Elemental
Flying Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.- $1.00
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Aberrant Mind Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand.- $1.00
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