Adventures in the Forgotten Realms Singles
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Forsworn Paladin
Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.- from $1.00
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Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."- from $3.00
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Fates' Reversal
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Ebondeath, Dracolich
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.- from $10.00
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Dungeon Crawler
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.- $1.00
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Drider
Reach Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.- from $1.00
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Devour Intellect
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.- $1.00
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Demogorgon's Clutches
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)- $1.00
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Death-Priest of Myrkul
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.- $1.00
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Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")- from $2.00
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Clattering Skeletons
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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Check for Traps
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.- $1.00
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The Book of Vile Darkness
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna,...- $2.00
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Black Dragon
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.- $1.00
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Baleful Beholder
When this creature enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more...- $1.00
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Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.- from $1.00
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Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.- from $8.00
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Yuan-Ti Malison
This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)- $1.00
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You See a Guard Approach
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)- from $1.00
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You Find the Villains' Lair
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.- $1.00
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Wizard's Spellbook
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying...- from $1.00
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Wizard Class
(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature...- $6.00
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True Polymorph
Target artifact or creature becomes a copy of another target artifact or creature.- $1.00
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Trickster's Talisman
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}- $1.00
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Tasha's Hideous Laughter
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.- from $9.00
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Sudden Insight
Draw a card for each different mana value among nonland cards in your graveyard.- $1.00
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Split the Party
Choose target player. Return half the creatures they control to their owner's hand, rounded up.- $1.00
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Soulknife Spy
Whenever this creature deals combat damage to a player, draw a card.- $1.00
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Silver Raven
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)- $1.00
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