Products
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Abzan Runemark (FRF-3)
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has vigilance as long as you control a black or green permanent.- $1.00
- $1.00
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Abzan Skycaptain
FlyingWhen this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)"A tempest is coming. Turn your faces toward the wind!"- $1.00
- $1.00
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Academic Dispute
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)- $1.00
- $1.00
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Academic Probation
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.- $1.00
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Academic Probation (Extended Art)
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.- $1.00
- $1.00
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Academy Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.- $1.00
- $1.00
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Academy Elite (CNS-20)
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.{2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.- $1.00
- $1.00
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Academy Journeymage
This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.- $1.00
- $1.00
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Academy Journeymage
This spell costs {1} less to cast if you control a Wizard.When this creature enters, return target creature an opponent controls to its owner's hand."We don't choose who comes here. We choose how long they stay."- $1.00
- $1.00
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Academy Journeymage (DOM-41)
This spell costs {1} less to cast if you control a Wizard.When this creature enters, return target creature an opponent controls to its owner's hand.- $1.00
- $1.00
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Academy Loremaster
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.- $1.00
- $1.00
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Academy Loremaster (Extended Art)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.- $1.00
- $1.00
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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.- $4.00
- $4.00
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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each. Type: Artifact Creature — Assembly-Worker Rarity: Rare- $4.00
- $4.00
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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.- $4.00
- $4.00
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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.- from $8.00
- from $8.00
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Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.- $9.00
- $9.00
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Academy Manufactor (Extended Art)
If you would create a Clue, Food, or Treasure token, instead create one of each.- from $13.00
- from $13.00
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Academy Manufactor (MH2-219)
If you would create a Clue, Food, or Treasure token, instead create one of each.- $9.00
- $9.00
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Academy Raider
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.- $1.00
- $1.00
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