Products
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Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more...- from $1.00
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Accursed Duneyard
{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)- $5.00
- $5.00
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Accursed Duneyard (Extended Art)
{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)- $4.00
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Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.- from $1.00
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Accursed Marauder (97' Classic Print)
When this creature enters, each player sacrifices a nontoken creature of their choice.- $2.00
- $2.00
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Accursed Marauder (Ripple Foil)
When this creature enters, each player sacrifices a nontoken creature of their choice.- $10.00
- $10.00
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Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.- $1.00
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Accursed Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.- $1.00
- $1.00
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Accursed Spirit (M15-85)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)- $1.00
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Ace's Baseball Bat
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}- $1.00
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Ace's Baseball Bat (Extended Art - Surge Foil)
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}- $3.00
- $3.00
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Ace's Baseball Bat (Extended Art)
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}- $1.00
- $1.00
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Ace's Baseball Bat (Surge Foil)
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}- $2.00
- $2.00
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Ace, Fearless Rebel
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)- $1.00
- $1.00
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Ace, Fearless Rebel (Extended Art - Surge Foil)
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)- $1.00
- $1.00
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Ace, Fearless Rebel (Extended Art)
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)- $1.00
- $1.00
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Ace, Fearless Rebel (Surge Foil)
Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)- $1.00
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Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.- $5.00
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Acererak the Archlich (Extended Art)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.- from $5.00
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Achilles Davenport
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.- $5.00
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