Assassin's Creed Singles
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Basim Ibn Ishaq (Showcase)
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter...- from $11.00
- from $11.00
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Bayek of Siwa (Showcase)
Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)- from $4.00
- from $4.00
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Desynchronization (Extended Art)
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)- from $12.00
- from $12.00
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Jackdaw (Extended Art)
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3- $2.00
- $2.00
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Abstergo Entertainment (Extended Art)
{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)- from $7.00
- from $7.00
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Caduceus, Staff of Hermes
Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}- $20.00
- $20.00
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Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with...- $1.00
- $1.00
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Palazzo Archers
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.- $1.00
- $1.00
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Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.- $16.00
- $16.00
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Escarpment Fortress
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.- $1.00
- $1.00
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Assassin Den
Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.- $1.00
- $1.00
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Tranquilize
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)- $1.00
- $1.00
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Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.- $1.00
- $1.00
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Brotherhood Ambushers
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)- $1.00
- $1.00
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Labyrinth Adversary
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.- $1.00
- $1.00
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Surtr, Fiery Jötun
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)- $21.00
- $21.00
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Spartan Veteran
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) {2}: This creature gets +1/+0 until end of turn.- $1.00
- $1.00
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Achilles Davenport
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.- $7.00
- $7.00
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Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)- $8.00
- $8.00
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Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.- $6.00
- $6.00
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Copy Token (Assassin's Creed)
(This token can be used to represent a token that's a copy of a permanent.)- $0.50
- $0.50
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A Mysterious Creature Token (Assassin's Creed)
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)- $0.50
- $0.50
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The Capitoline Triad Emblem (Assassin's Creed)
Creatures you control have base power and toughness 9/9.- $0.50
- $0.50
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Treasure Token (Assassin's Creed)
{T}, Sacrifice this token: Add one mana of any colour.- $0.50
- $0.50
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The Capitoline Triad
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an...- $6.00
- $6.00
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Distract the Guards
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.- $1.00
- $1.00
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Hookblade
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
- $1.00
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