Avacyn Restored Singles
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Slayers' Stronghold
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.- from $2.00
- from $2.00
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Seraph Sanctuary
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.- from $2.00
- from $2.00
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Desolate Lighthouse
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.- from $1.00
- from $1.00
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Cavern of Souls
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.- from $85.00
- from $85.00
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Alchemist's Refuge
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.- from $3.00
- from $3.00
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Vessel of Endless Rest
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.- $1.00
- $1.00
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Vanguard's Shield
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
- $1.00
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Tormentor's Trident
Equipped creature gets +3/+0 and attacks each combat if able. Equip {3}- $1.00
- $1.00
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Otherworld Atlas
{T}: Put a charge counter on this artifact. {T}: Each player draws a card for each charge counter on this artifact.- from $4.00
- from $4.00
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Moonsilver Spear
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}- from $2.00
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Gallows at Willow Hill
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.- $1.00
- $1.00
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Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.- from $10.00
- from $10.00
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Bladed Bracers
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)- from $1.00
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Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
- $1.00
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Angel's Tomb
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.- $1.00
- $1.00
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Sigarda, Host of Herons
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.- from $6.00
- from $6.00
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Gisela, Blade of Goldnight
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent...- from $9.00
- from $9.00
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Bruna, Light of Alabaster
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.- from $2.00
- from $2.00
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Yew Spirit
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.- $1.00
- $1.00
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Wolfir Silverheart
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.- from $1.00
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Wolfir Avenger
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.- $1.00
- $1.00
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Wild Defiance
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.- from $2.00
- from $2.00
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Wandering Wolf
Creatures with power less than this creature's power can't block it.- $1.00
- $1.00
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Ulvenwald Tracker
{1}{G}, {T}: Target creature you control fights another target creature.- from $7.00
- from $7.00
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Trusted Forcemage
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.- $1.00
- $1.00
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