Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.- $1.00
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Lo and Li, Twin Tutors
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.Noble creatures you control and Lesson spells you control have lifelink.- $1.00
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Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate...- $1.00
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Heartless Act
Choose one —• Destroy target creature with no counters on it.• Remove up to three counters from target creature.- $1.00
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Foggy Swamp Hunters
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)- $1.00
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Fatal Fissure
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)- $1.00
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Dai Li Indoctrination
Choose one —• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When...- $1.00
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Corrupt Court Official
When this creature enters, target opponent discards a card.- $1.00
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Canyon Crawler
DeathtouchWhen this creature enters, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token:You gain 3 life.')Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)- from $1.00
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Buzzard-Wasp Colony
FlyingWhen this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.Whenever another creature you control dies, if it had counters on it, put its counters on this creature.- $1.00
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Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.- $1.00
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Watery Grasp
Enchant creatureEnchanted creature doesn't untap during its controller's untap step.Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Wan Shi Tong, Librarian
FlashFlying, vigilanceWhen Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.- $78.00
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The Unagi of Kyoshi Island
FlashWard—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Whenever an opponent draws their second card each turn, draw two cards.- from $3.00
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Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.- $1.00
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Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see...- $2.00
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North Pole Patrol
{T}: Untap another target permanent you control.Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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The Legend of Kuruk // Avatar Kuruk
The Legend of Kuruk Mana Cost: {2}{U}{U} Type: Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.)I, II — Scry 2, then draw a card.III — Exile this Saga, then return it to the battlefieldtransformed under your...- from $6.00
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Knowledge Seeker
VigilanceWhenever you draw your second card each turn, put a +1/+1 counter on this creature.When this creature dies, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to...- $1.00
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Iguana Parrot
Flying, vigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)- $1.00
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Geyser Leaper
FlyingWaterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')- $1.00
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Flexible Waterbender
VigilanceWaterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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First-Time Flyer
FlyingThis creature gets +1/+1 as long as there's a Lesson card in your graveyard.- $1.00
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Crashing Wave
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents...- $1.00
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Benevolent River Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent...- $1.00
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Water Tribe Rallier
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order....- $1.00
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