Avatar: The Last Airbender Singles
Master the four elements with Avatar: The Last Airbender Magic: The Gathering singles. Buy now to complete your collection!
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Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)- $1.00
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Bumi, Unleashed
TrampleWhen Bumi enters, earthbend 4.Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.- $8.00
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Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to...- $1.00
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Avatar Aang // Aang, Master of Elements
Avatar Aang Legendary Creature — Human Avatar Ally Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. Aang, Master of Elements Legendary Creature — Avatar Ally Flying Spells you...- from $4.00
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Air Nomad Legacy
When this enchantment enters, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')Creatures you control with flying get +1/+1.- $1.00
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Aang, Swift Savior // Aang and La, Ocean's Fury
Front Face: Aang, Swift SaviorMana Cost: {1}{W}{U}Type: Legendary Creature — Human Avatar AllyFlashFlyingWhen Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)Waterbend {8}: Transform Aang.Power/Toughness:...- from $5.00
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Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library...- $1.00
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Origin of Metalbending
Choose one —• Destroy target artifact or enchantment.• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say 'destroy' don't destroy it.)- from $1.00
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Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards, then create a Food token. (It's an artifact with '{2}, {T}, Sacrifice this token: You gain 3 life.')II — Put a +1/+1 counter on...- $1.00
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Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.Each creature you control with power 4 or greater can't be blocked by more than one creature.- $1.00
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Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)Whenever you put one or more +1/+1...- $1.00
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Bumi, King of Three Trials
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —• Put three +1/+1 counters on Bumi.• Target player scries 3.• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a...- $1.00
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for...- from $98.00
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Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card...- $1.00
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The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end.- $4.00
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Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.){1}{R}{R}: Put a +1/+1 counter on this creature.- $1.00
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Fated Firepower
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters...- $10.00
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Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)Whenever another Shrine you control enters, create a 1/1 red Monk creature token...- $1.00
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Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.- $1.00
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Raven Eagle
FlyingWhenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.')Whenever you draw your second card each...- $1.00
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Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Exile X target creature cards from graveyards. For each creature card exiled this way, create a...- $1.00
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The Fire Nation Drill
TrampleWhen The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.Crew 2- $1.00
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Ty Lee, Chi Blocker
FlashProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.- $1.00
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Spirit Water Revival
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard...- $2.00
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The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.Whenever another Shrine you control enters, draw a card.- $1.00
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The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with '{2}, Sacrifice this token: Draw a card.'){T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.- $1.00
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Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)- $1.00
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Honest Work
Enchant creature an opponent controlsWhen this Aura enters, tap enchanted creature and remove all counters from it.Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and '{T}: Add {C}' named Humble Merchant. (It loses all other creature types...- $1.00
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