Battle for Zendikar Singles
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Sunken Hollow
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.- from $2.00
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Spawning Bed
{T}: Add {C}. {6}, {T}, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."- from $1.00
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Smoldering Marsh
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.- from $2.00
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Skyline Cascade
This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.- from $1.00
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Shrine of the Forsaken Gods
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.- from $2.00
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Shambling Vent
This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.- from $1.00
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Sandstone Bridge
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.- $1.00
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Sanctum of Ugin
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.- from $3.00
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Prairie Stream
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.- from $1.00
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Lumbering Falls
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.- from $1.00
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Looming Spires
This land enters tapped. When this land enters, target creature gets +1/+1 and gains first strike until end of turn. {T}: Add {R}.- from $1.00
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Fertile Thicket
This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest...- $1.00
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Cinder Glade
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.- from $2.00
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Canopy Vista
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.- from $1.00
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Blighted Woodland
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.- from $1.00
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Blighted Steppe
{T}: Add {C}. {3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.- from $1.00
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Blighted Gorge
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.- $1.00
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Blighted Fen
{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.- $1.00
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Blighted Cataract
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.- $1.00
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Ally Encampment
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.- from $2.00
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Slab Hammer
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2}- $1.00
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Pilgrim's Eye
Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.- from $1.00
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Pathway Arrows
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2}- $1.00
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Hedron Blade
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you...- $1.00
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Aligned Hedron Network
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)- from $1.00
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Veteran Warleader
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.- $1.00
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Skyrider Elf
Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.- $1.00
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Roil Spout
Put target creature on top of its owner's library. Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
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Resolute Blademaster
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.- from $1.00
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