Battle for Zendikar Singles
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Transgress the Mind
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.- $1.00
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Swarm Surge
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.- $1.00
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Smothering Abomination
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.- from $1.00
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Sludge Crawler
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.- $1.00
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Skitterskin
Devoid (This card has no color.) This creature can't block. {1}{B}: Regenerate this creature. Activate only if you control another colorless creature.- $1.00
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Silent Skimmer
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.- $1.00
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Mind Raker
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.- $1.00
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Grip of Desolation
Devoid (This card has no color.) Exile target creature and target land.- $1.00
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Grave Birthing
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." Draw a card.- $1.00
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Dominator Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.- $1.00
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Culling Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)- $1.00
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Complete Disregard
Devoid (This card has no color.) Exile target creature with power 3 or less.- $1.00
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Windrider Patrol
Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)- $1.00
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Wave-Wing Elemental
Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.- $1.00
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Ugin's Insight
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.- $1.00
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Tightening Coils
Enchant creature Enchanted creature gets -6/-0 and loses flying.- $1.00
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Scatter to the Winds
Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
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Rush of Ice
Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
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Roilmage's Trick
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.- $1.00
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Prism Array
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from this enchantment: Tap target creature. {W}{U}{B}{R}{G}: Scry 3.- $1.00
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Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- from $2.00
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Halimar Tidecaller
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.- $1.00
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Guardian of Tazeem
Flying Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.- from $1.00
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Exert Influence
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.- $1.00
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Coastal Discovery
Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
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Clutch of Currents
Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)- $1.00
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Brilliant Spectrum
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.- $1.00
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