Battlebond Singles
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Last One Standing
Choose a creature at random, then destroy the rest.- from $3.00
- from $3.00
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Azra Oddsmaker
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.- from $2.00
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Archon of Valor's Reach
Flying, vigilance, trample As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.- from $2.00
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Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.- from $5.00
- from $5.00
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Jungle Wayfinder
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.- $1.00
- $1.00
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Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.- from $2.00
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Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.- from $11.00
- from $11.00
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Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.- from $1.00
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The Crowd Goes Wild
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end...- $1.00
- $1.00
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Combo Attack
Two target creatures your team controls each deal damage equal to their power to target creature.- $1.00
- $1.00
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Charging Binox
Assist (Another player can pay up to {7} of this spell's cost.) Trample- $1.00
- $1.00
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Bramble Sovereign
Whenever another nontoken creature enters, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.- from $6.00
- from $6.00
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Stolen Strategy
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.- from $1.00
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Stadium Vendors
When this creature enters, choose a player. That player adds two mana of any one color they choose.- $1.00
- $1.00
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Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase....- from $9.00
- from $9.00
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Magma Hellion
Assist (Another player can pay up to {6} of this spell's cost.) Trample, haste- $1.00
- $1.00
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Lava-Field Overlord
Assist (Another player can pay up to {7} of this spell's cost.) Flying When this creature enters, it deals 4 damage to target creature an opponent controls.- $1.00
- $1.00
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Khorvath's Fury
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.- $7.00
- $7.00
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Cheering Fanatic
Whenever this creature attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn.- from $1.00
- from $1.00
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Bull-Rush Bruiser
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.- $1.00
- $1.00
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Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.- from $16.00
- from $16.00
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Azra Bladeseeker
When this creature enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.- $1.00
- $1.00
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Virtus's Maneuver
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.- from $3.00
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Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.- from $3.00
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Thrasher Brute
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.- from $1.00
- from $1.00
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Stunning Reversal
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.- from $12.00
- from $12.00
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Sickle Dancer
Whenever this creature attacks, if your team controls another Warrior, this creature gets +1/+1 until end of turn.- $1.00
- $1.00
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Mindblade Render
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.- from $1.00
- from $1.00
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Inner Demon
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When this Aura enters, all non-Demon creatures get -2/-2 until end of turn.- from $1.00
- from $1.00
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Gang Up
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.- $1.00
- $1.00
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