Commander Legends Singles
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Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.- $1.00
- $1.00
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White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.- $1.00
- $1.00
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Valorous Stance
Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say 'destroy' don't destroy it.)• Destroy target creature with toughness 4 or greater.- $1.00
- $1.00
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Unquestioned Authority
Enchant creatureWhen this Aura enters, draw a card.Enchanted creature has protection from creatures.- $5.00
- $5.00
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Unbreakable Formation
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.- $3.00
- $3.00
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Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.- $4.00
- $4.00
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Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.- $3.00
- $3.00
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Spirit Mantle
Enchant creatureEnchanted creature gets +1/+1 and has protection from creatures.- $2.00
- $2.00
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Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.Whenever an Equipment you control enters, you may attach it to target creature you control.- $37.00
- $37.00
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Relic Seeker
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your...- $1.00
- $1.00
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Oreskos Explorer
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.- $1.00
- $1.00
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On Serra's Wings
Enchant creatureEnchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.- $1.00
- $1.00
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Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.- $2.00
- $2.00
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Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.- $1.00
- $1.00
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Ironclad Slayer
When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.- $1.00
- $1.00
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Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.- $3.00
- $3.00
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Flickerwisp
FlyingWhen this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.- $1.00
- $1.00
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Faith Unbroken
Enchant creature you controlWhen this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.Enchanted creature gets +2/+2.- $1.00
- $1.00
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Dawn Charm
Choose one —• Prevent all combat damage that would be dealt this turn.• Regenerate target creature.• Counter target spell that targets you.- $3.00
- $3.00
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Danitha Capashen, Paragon
First strike, vigilance, lifelinkAura and Equipment spells you cast cost {1} less to cast.- $1.00
- $1.00
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Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.- $1.00
- $1.00
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Elder Deep-Fiend
FlashEmerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, tap up to four target permanents.- $1.00
- $1.00
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Trench Behemoth
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn.Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.- $2.00
- $2.00
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Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.Landfall — Whenever a land you control enters, you may draw a card.- $21.00
- $21.00
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Blazing Sunsteel
Equipped creature gets +1/+0 for each opponent you have.Whenever equipped creature is dealt damage, it deals that much damage to any target.Equip {4}- $8.00
- $8.00
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Timely Ward
You may cast this spell as though it had flash if it targets a commander.Enchant creatureEnchanted creature has indestructible.- $10.00
- $10.00
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Wyleth, Soul of Steel
TrampleWhenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.- $6.00
- $6.00
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War Room
{T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.- from $6.00
- from $6.00
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Vault of Champions
This land enters tapped unless you have two or more opponents.{T}: Add {W} or {B}.- from $26.00
- from $26.00
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