Commander Legends Singles
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Kangee's Lieutenant
FlyingWhenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the...- $1.00
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Iona's Judgment
Exile target creature or enchantment.Beneath the gaze of angels, only the righteous may stand without fear.- $1.00
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Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.- from $1.00
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First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token."There's never a good time for a disaster or an attack. That's why we're here." —Oren, militia captain- $1.00
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Fencing Ace
Double strike (This creature deals both first-strike and regular combat damage.)His prowess gives the guildless hope that they can hold out against tyranny.- $1.00
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Faith's Fetters
Enchant permanentWhen this Aura enters, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.- $1.00
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Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.He vowed he would never rest until he reached his destination. He doesn't know how right he was.- $1.00
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Dispeller's Capsule
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment."I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself." —Dolomarus, Proctor of the Clean- $1.00
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Court Street Denizen
Whenever another white creature you control enters, tap target creature an opponent controls."The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."- $1.00
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Court of Grace
When this enchantment enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.A righteous sovereign makes for a blessed realm.- from $5.00
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Captain's Call
Create three 1/1 white Soldier creature tokens."Who among you has the courage to face certain death? Who will heed my call?" —Rayel Vanger, Firstblade of Thune- $1.00
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Cage of Hands
Enchant creatureEnchanted creature can't attack or block.{1}{W}: Return this Aura to its owner's hand.- $1.00
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Benevolent Blessing
FlashEnchant creatureAs this Aura enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.- from $1.00
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Austere Command
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.- from $2.00
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Armored Skyhunter
FlyingWhenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature...- from $6.00
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Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.Partner (You can have two commanders if both have partner.)"With the right tools, even the sky is within reach."- from $9.00
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Archon of Coronation
FlyingWhen this creature enters, you become the monarch.As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)- $2.00
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Anointer of Valor
FlyingWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."- $1.00
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Angelic Gift
Enchant creatureWhen this Aura enters, draw a card.Enchanted creature has flying."Zendikar will triumph this day, and our armies will fly with angels."- $1.00
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Angel of the Dawn
FlyingWhen this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.She sings for all those who have been silenced.- $1.00
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Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)- $1.00
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Alharu, Solemn Ritualist
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.Partner (You can have two commanders if both...- $1.00
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead. Creatures you control gain flying, vigilance, and double strike until end of turn. Creatures you control gain lifelink, indestructible, and protection from each color until end of...- from $26.00
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Akroma, Vision of Ixidor
Flying, first strike, vigilance, trampleAt the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection,...- from $15.00
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The Prismatic Piper
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.Partner (You can have two commanders if both have partner.)It is everything and nothing.- from $1.00
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Skaab Goliath
As an additional cost to cast this spell, exile two creature cards from your graveyard.TrampleThree heads are better than one.- $1.00
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