Commander Legends Singles
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Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.You have no maximum hand size.Whenever this creature is dealt damage, draw that many cards.- from $1.00
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Azure Fleet Admiral
When this creature enters, you become the monarch.This creature can't be blocked by creatures the monarch controls."Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course." —Admiral Yelise, to Commodore Axurik- from $1.00
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Aven Surveyor
FlyingWhen this creature enters, choose one —• Put a +1/+1 counter on this creature.• Return target creature to its owner's hand.- $1.00
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Aqueous Form
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)- from $2.00
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Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if...- from $1.00
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Vow of Duty
Enchant creatureEnchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control."I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast- from $1.00
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Trusty Packbeast
When this creature enters, return target artifact card from your graveyard to your hand."Margaret has traveled with me to the end of the world and back." —Hewen Frit, merchant- $1.00
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Triumphant Reckoning
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.In a flash of a light and a burst of aether, despair turned to hope and defeat turned to victory.- $2.00
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Soul of Eternity
Soul of Eternity's power and toughness are each equal to your life total.Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning...- from $1.00
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Slith Ascendant
FlyingWhenever this creature deals combat damage to a player, put a +1/+1 counter on it.Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.- $1.00
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Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control."Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan- from $1.00
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Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords.- from $3.00
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Skywhaler's Shot
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)In the moment of truth, it is as though time stands still, and the whale waits, suspended in the...- $1.00
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Seraphic Greatsword
Equipped creature gets +2/+2.Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.Equip {4}Light as a feather. Sharp as an angel's wrath.- $2.00
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Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.Some timelines forever fray, branch, and intermingle. Others end abruptly.- $1.00
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Rebbec, Architect of Ascension
Artifacts you control have protection from each mana value among artifacts you control.Partner (You can have two commanders if both have partner.)"She sees beyond technology to what it enables." —Glacian, powerstone engineer- $1.00
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Raise the Alarm
Create two 1/1 white Soldier creature tokens.Like blinking or breathing, responding to an alarm is an involuntary reflex.- $1.00
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Radiant, Serra Archangel
FlyingTap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn.Partner (You can have two commanders if both have partner.)- $1.00
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Promise of Tomorrow
Whenever a creature you control dies, exile it.At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.Death can wait.- $1.00
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Prava of the Steel Legion
During your turn, creature tokens you control get +1/+4.{3}{W}: Create a 1/1 white Soldier creature token.Partner (You can have two commanders if both have partner.)- from $2.00
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Patron of the Valiant
FlyingWhen this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it."Bant's most gallant knights wear my sigil, and for that I am humbled."- $1.00
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Palace Sentinels
When this creature enters, you become the monarch."One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard- $1.00
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Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.The Orzhov care not for repentance, only repayment.- from $1.00
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Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.- $1.00
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Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)For a moment they stood tall, all fear forgotten.- $1.00
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Livio, Oathsworn Sentinel
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it.{2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.Partner (You can have two commanders if both have partner.)- $1.00
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Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.Kor have no concept of exploration. They return to homelands forgotten.- $1.00
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Kinsbaile Courier
When this creature enters, put a +1/+1 counter on target creature.Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the...- $1.00
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Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.Partner (You can have two commanders if both have partner.)She chooses her riders carefully and bears them to glory in battle after battle.- $1.00
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Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for...- $2.00
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