Dominaria Singles
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Bloodstone Goblin
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)- $1.00
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Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile...- from $1.00
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Windgrace Acolyte
Flying When this creature enters, mill three cards and you gain 3 life.- $1.00
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Whisper, Blood Liturgist
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.- from $1.00
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Vicious Offering
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.- $1.00
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Urgoros, the Empty One
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.- $1.00
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Torgaar, Famine Incarnate
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total,...- from $1.00
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Thallid Omnivore
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.- $1.00
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Stronghold Confessor
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it.- $1.00
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Soul Salvage
Return up to two target creature cards from your graveyard to your hand.- $1.00
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Settle the Score
Exile target creature. Put two loyalty counters on a planeswalker you control.- $1.00
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Rite of Belzenlok
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your...- from $1.00
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Rat Colony
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.- from $10.00
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Phyrexian Scriptures
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact...- from $2.00
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Lingering Phantom
Whenever you cast a historic spell, you may pay {B}. If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)- $1.00
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Lich's Mastery
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you...- from $1.00
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Knight of Malice
First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.- $1.00
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Kazarov, Sengir Pureblood
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov. {3}{R}: Kazarov deals 2 damage to target creature.- from $1.00
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Josu Vess, Lich Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.- from $1.00
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Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.- from $1.00
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Drudge Sentinel
{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)- $1.00
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Divest
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.- from $1.00
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Demonlord Belzenlok
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage...- $2.00
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Dark Bargain
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.- $1.00
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Chainer's Torment
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X...- $1.00
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