Dragon's Maze Singles
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Advent of the Wurm
Create a 5/5 green Wurm creature token with trample.- from $1.00
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Skylasher
Flash This spell can't be countered. Reach, protection from blue- from $1.00
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Thrashing Mossdog
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)- $1.00
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Beetleform Mage
{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.- $1.00
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Blast of Genius
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.- $1.00
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Ascended Lawmage
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)- $1.00
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Blaze Commando
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.- $1.00
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Boros Battleshaper
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.- $1.00
- $1.00
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Blood Baron of Vizkopa
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.- from $2.00
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Bronzebeak Moa
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.- $1.00
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Deadbridge Chant
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.- from $2.00
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Carnage Gladiator
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.- $1.00
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Council of the Absolute
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.- $2.00
- $2.00
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Dragonshift
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its...- $1.00
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Deputy of Acquittals
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.- $1.00
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Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.- from $1.00
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Emmara Tandris
Prevent all damage that would be dealt to creature tokens you control.- from $1.00
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Fluxcharger
Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.- $1.00
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Feral Animist
{3}: This creature gets +X/+0 until end of turn, where X is its power.- $1.00
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Exava, Rakdos Blood Witch
First strike, haste Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.- $1.00
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Gaze of Granite
Destroy each nonland permanent with mana value X or less.- from $1.00
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Goblin Test Pilot
Flying {T}: This creature deals 2 damage to any target chosen at random.- $1.00
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Gleam of Battle
Whenever a creature you control attacks, put a +1/+1 counter on it.- from $1.00
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Krasis Incubation
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return this Aura to its owner's hand: Put two +1/+1 counters on enchanted creature.- $1.00
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Jelenn Sphinx
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.- $1.00
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Korozda Gorgon
Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.- $1.00
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Lavinia of the Tenth
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)- from $1.00
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Legion's Initiative
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until...- from $3.00
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