Dragon's Maze Singles
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Woodlot Crawler
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green- $1.00
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Zhur-Taa Druid
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.- from $1.00
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Warped Physique
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.- $1.00
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Beck // Call
Beck Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) Call Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this...- from $1.00
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Alive // Well
Alive Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) Well You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)...- $1.00
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Breaking // Entering
Breaking Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) Entering Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one...- $1.00
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Catch // Release
Catch Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Release Each player sacrifices an artifact, a creature, an enchantment, a land,...- from $1.00
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Flesh // Blood
Flesh Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) Blood Target creature you control deals...- from $1.00
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Down // Dirty
Down Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.) Dirty Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)- $1.00
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Far // Away
Far Return target creature to its owner’s hand. Fuse (You may cast one or both halves of this card from your hand.) Away Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)- from $1.00
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Protect // Serve
Protect Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Serve Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)...- $1.00
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Ready // Willing
Ready Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) Willing Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one...- from $1.00
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Give // Take
Give Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) Take Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this...- from $1.00
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Profit // Loss
Profit Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Loss Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card...- $1.00
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Turn // Burn
Turn Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) Burn Burn deals 2 damage to any target. Fuse (You may...- from $1.00
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Azorius Cluestone
{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice this artifact: Draw a card.- from $1.00
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Toil // Trouble
Toil Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.) Trouble Trouble deals damage to target player equal to the number of cards in that player’s hand. Fuse (You may cast one...- $1.00
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Gruul Cluestone
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.- $1.00
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Boros Cluestone
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.- from $1.00
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Golgari Cluestone
{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.- $1.00
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Selesnya Cluestone
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.- $1.00
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Rakdos Cluestone
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.- from $1.00
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Azorius Guildgate
This land enters tapped. {T}: Add {W} or {U}.- from $1.00
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Maze's End
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.- from $4.00
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Golgari Guildgate
This land enters tapped. {T}: Add {B} or {G}.- from $1.00
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