Forgotten Realms Commander Singles
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Fiendlash
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}- $2.00
- $2.00
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Chaos Dragon
Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.- $8.00
- $8.00
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Berserker's Frenzy
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and...- $4.00
- $4.00
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Wand of Orcus
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}- $26.00
- $26.00
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Lorcan, Warlock Collector
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a...- $2.00
- $2.00
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Hellish Rebuke
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."- $8.00
- $8.00
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Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.- $21.00
- $21.00
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Grave Endeavor
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the...- $3.00
- $3.00
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Death Tyrant
Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return this card from your graveyard to the battlefield tapped.- $5.00
- $5.00
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Danse Macabre
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return...- $4.00
- $4.00
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Bag of Devouring
Whenever you sacrifice another nontoken artifact or creature, exile it. {2}, {T}, Sacrifice another artifact or creature: Draw a card. {3}, {T}, Sacrifice this artifact: Roll a d10. Return up to X cards from among cards exiled with this artifact to their owners' hands,...- $1.00
- $1.00
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Winged Boots
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}- $19.00
- $19.00
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Rod of Absorption
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value...- $2.00
- $2.00
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Phantom Steed
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types....- $2.00
- $2.00
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Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.- $4.00
- $4.00
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Minn, Wily Illusionist
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or...- $13.00
- $13.00
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Diviner's Portent
Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards.- $3.00
- $3.00
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Arcane Endeavor
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.- $2.00
- $2.00
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Valiant Endeavor
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.- $2.00
- $2.00
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Thorough Investigation
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)- $7.00
- $7.00
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Robe of Stars
Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}- $23.00
- $23.00
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Revivify
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+...- $4.00
- $4.00
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Radiant Solar
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.- $6.00
- $6.00
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Mantle of the Ancients
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.- $16.00
- $16.00
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Immovable Rod
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.- $1.00
- $1.00
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Holy Avenger
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}- $1.00
- $1.00
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Fey Steed
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.- $1.00
- $1.00
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Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.- $2.00
- $2.00
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Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you...- $2.00
- $2.00
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Prosper, Tome-Bound
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.- $17.00
- $17.00
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