Foundations Jumpstart Singles
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Canopy Baloth
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn."You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House- $1.00
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Byway Courier
When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")A good courier travels fast and asks no questions.- $1.00
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Brushstrider
Vigilance (Attacking doesn't cause this creature to tap.)Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.- $1.00
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Briarbridge Tracker
Vigilance (Attacking doesn't cause this creature to tap.)When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")As long as you control a token, this creature gets +2/+0.- $1.00
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Bond of Flourishing
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life."We agree that life should...- $1.00
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Big Play
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."...- $1.00
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Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.In times of peril, the vision the ancient paruns had for their city comes into focus.- $1.00
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Baloth Woodcrasher
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)Its insatiable hunger quickly depletes a region of prey. It must migrate from...- $1.00
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Baloth Gorger
Kicker {4} (You may pay an additional {4} as you cast this spell.)If this creature was kicked, it enters with three +1/+1 counters on it.A baloth only cares about the many things it eats and the few things that eat it.- $1.00
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Armored Kincaller
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life."She's devoted to protecting her herd. We're just lucky she considers us part of it." —Huatli- $1.00
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Armorcraft Judge
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.Were she not a judge, she'd win the division herself.- $1.00
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Arbor Armament
Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)"Llanowar's boughs are ever ready To unleash an autumn of steel leaves." —"Song of Freyalise"- $1.00
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Ancient Greenwarden
Reach (This creature can block creatures with flying.)You may play lands from your graveyard.If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.- $25.00
- $25.00
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Ambassador Oak
When this creature enters, create a 1/1 green Elf Warrior creature token.Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.- $1.00
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Ainok Guide
When this creature enters, choose one —• Put a +1/+1 counter on this creature.• Search your library for a basic land card, reveal it, then shuffle and put that card on top.- $1.00
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Ainok Artillerist
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons." —Sarkhan Vol- $1.00
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Aggressive Instinct
Target creature you control deals damage equal to its power to target creature you don't control."Mowu was wary that day, as though he sensed the danger ahead." —Jiang Yanggu's travelogue- $1.00
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Advocate of the Beast
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control."I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."- $1.00
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Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.Every odyssey begins with a single step.- $1.00
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Adventure Awaits
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into...- $1.00
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Zealot of the God-Pharaoh
{4}{R}: This creature deals 2 damage to target opponent or planeswalker.The God-Pharaoh's most devoted took it upon themselves to follow his example.- $1.00
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Wrecking Crew
Reach (This creature can block creatures with flying.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)- $1.00
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Wildfire Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn."Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar- $1.00
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Weaver of Lightning
Reach (This creature can block creatures with flying.)Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls."Lightning in a bottle? That's not where I need it."- $1.00
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Weaselback Redcap
{1}{R}: This creature gets +2/+0 until end of turn."I would rather cast myself into the abyss than let my blood stain the cap of those monsters." —Syr Alin, the Lion's Claw- $1.00
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Voldaren Duelist
HasteWhen this creature enters, target creature can't block this turn."I have yet to find my equal."- $1.00
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Voldaren Ambusher
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control."Gotcha."- $1.00
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Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.- $1.00
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Unstoppable Ogre
When this creature enters, target creature can't block this turn.Touma never met a door he didn't hate.- $1.00
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Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn.The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.- $1.00
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