Foundations Jumpstart Singles
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Crooked Custodian
This creature enters tapped."Nothing to see here. Just carrying a carpet. Yes, the carpet wears boots. Stop asking questions."- $1.00
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Crawl from the Cellar
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)- $1.00
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Contract Killing
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.- $1.00
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Coat with Venom
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)"Every Silumgar blade carries the blessing of our dragonlord." —Xathi the Infallible- $1.00
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Boneclad Necromancer
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token."Living or dead, everyone responds to the proper motivation."- $1.00
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Bloodtithe Collector
FlyingWhen this creature enters, if an opponent lost life this turn, each opponent discards a card.For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.- $1.00
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Bloodthirsty Aerialist
FlyingWhenever you gain life, put a +1/+1 counter on this creature.A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.- $1.00
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Bloodgift Demon
FlyingAt the beginning of your upkeep, target player draws a card and loses 1 life.He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.- $2.00
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Blood Fountain
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card."){3}{B}, {T}, Sacrifice this artifact: Return up to two target creature cards from your graveyard to your hand.- $2.00
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Blood Burglar
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)"You've heard that a vampire can't enter a home without an invitation? A lie meant to help you sleep at night." —Kerin, watch sergeant- $1.00
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Blood Beckoning
Kicker {3} (You may pay an additional {3} as you cast this spell.)Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.- $1.00
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Balustrade Spy
FlyingWhen this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.- $1.00
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Audacious Thief
Whenever this creature attacks, you draw a card and you lose 1 life."Skill, imagination, smarts: none of it matters unless you have the nerve to use it."- $1.00
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Arrogant Outlaw
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.- $1.00
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Army of the Damned
Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)Sometimes death comes knocking. Sometimes it tears down the walls.- $2.00
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Archfiend's Vessel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.- $1.00
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Alchemist's Gift
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller...- $1.00
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Agonizing Syphon
Agonizing Syphon deals 3 damage to any target and you gain 3 life."Your death will take a mere moment, but it will feel like an eternity." —Vilis, Broker of Blood- $1.00
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Yarok's Wavecrasher
When this creature enters, return another creature you control to its owner's hand."Yarok's waters rush and rage Where armies bled into the sand." —*Lament for Bala Ged*, stanza 2- $1.00
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Witching Well
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.){3}{U}, Sacrifice this artifact: Draw two cards.It was built by the Witch of...- $1.00
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Winged Words
This spell costs {1} less to cast if you control a creature with flying.Draw two cards.Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.- $1.00
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Windstorm Drake
FlyingOther creatures you control with flying get +1/+0.Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.- $1.00
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Windreader Sphinx
FlyingWhenever a creature with flying attacks, you may draw a card."Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."- $1.00
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Windcaller Aven
FlyingCycling {U} ({U}, Discard this card: Draw a card.)When you cycle this card, target creature gains flying until end of turn.Every cry lifts her allies toward the thunder.- $1.00
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Wind Strider
Flash (You may cast this spell any time you could cast an instant.)Flying"Currents are currents, whether in sea or sky."- $1.00
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Whirlwind Denial
For each spell and ability your opponents control, counter it unless its controller pays {4}."No, no, and . . . no."- $1.00
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Wavebreak Hippocamp
Whenever you cast your first spell during each opponent's turn, draw a card.Tritons search for omens in its wake.- $3.00
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Waterkin Shaman
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn."They come to drink, to bathe, and—I believe—to play."- $1.00
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Wall of Lost Thoughts
Defender (This creature can't attack.)When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)Those who intrude upon the Dimir seldom remember that they have done so.- $1.00
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Waker of Waves
Creatures your opponents control get -1/-0.{1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.On the open sea, there is nowhere to hide.- $1.00
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